Interfaces
An interface is similar to an abstract class, with some important differences. Interfaces allow us to create code organized by behavior, rather than static data. While some object-oriented languages encourage creating classes that behave like interfaces to improve software design, C# is a language that includes interfaces as a formal construction. Like abstract classes, interfaces cannot be instantiated and they have limitations on what kind of behavioral information they may contain. A C# interface may contain:
- Constants
- Method signatures
- Static methods
- Default methods
Creating an Interface
Method Signatures
One really useful aspect of using an interface is the ability to specify method signatures. A method signature includes the name, parameters, and return type of a method, but no body.
As part of our cat application, let’s create a method signature, Eat
, as part of an
interface, IFeedable
. “I” for interface, of course! More on this name below.
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In the code above, notice the following:
- We need to use the
interface
keyword to define our interface,IFeedable
. Eat
only has a signature. We only provide a body for methods defined in interfaces in special circumstances, defined below under Default Methods.Eat
also does not have an access modifier . Interface members arepublic
by default and it’s best practice to keep them public.- The
IFeedable
interface itself is declaredpublic
, which means any other class may use it. We may also leave offpublic
, making the interfaceprotected internal
, or usable only within the same assembly. Recall this access modifier described in this table. - The name is indicative of the behavior that the interface is intended to describe. While this is only a convention, most interfaces have names that are adjectives preceded with an “I”. While this is only a convention, you should follow it in the interest of code-readability.
Static Methods
A static method in an interface can contain code in the body. However, a static method cannot contain any references to instance properties in other classes. This means that our static methods should only deal with universal behaviors that are NOT dependent on instance properties.
Default Methods
A default method has a body and is a fully-formed method. It may be extended by classes implementing the interface.
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The intended purpose of default methods is to allow programmers to add a method to an interface that has already been released, while not forcing those already using the interface to add new code to their classes. You should avoid using default methods in all situations other than the one described here.
Implementing an Interface
The purpose of an interface is to define a contract of behaviors that classes uphold. In
doing so, we say that they “implement the interface”. The syntax for implementation is
the same as that for inheritance — so adhering to the interface naming convention comes in
handy to identify a case of extension versus implementation. Here’s how we can use the
IFeedable
interface in defining our Cat
class.
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Since we’ve declared that Cat
implements IFeedable
, we have to
provide an implementation for the Eat
method, with the signature as
specified in the interface definition.
Note the absence of the virtual
and override
keywords we used in
inheritance
. The class is
implementing the interface, rather than extending it so different method rules apply.
You may both extend a class and implement an interface at the same time.
Here’s an example of how we might define HouseCat
to extend the class Cat
,
as well as an interface IPetable
that is not already inherited by Cat
:
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As with classes, interfaces define a type that can be used when
declaring fields and methods. This allows us to make our code more abstract, thus making it
more extensible and adaptable. If an application is extensible, it is easier for programmers
for new capabilities to be added later on. For example,
here’s how we might modify our CatSitter
class:
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Note that we’ve declared the property Pet
to be of type
IFeedable
. This class assumes that the only behavior of Pet
that
we’ll need within the class is the ability to Eat
. But if that’s all
we need, then we should relax the requirements on the Pet
property
as much as possible. In fact, there’s nothing specific about cats in
this class, so we might make our code a step more abstract and flexible
by doing the following:
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We’ve created a PetSitter
class that encapsulates the behavior for any pet (any
IFeedable
, actually), and have CatSitter
extend PetSitter
. This allows other
classes to extend PetSitter
to make, say, a DogSitter
that knows how to play fetch
with their pet, or a HorseSitter
that knows how to go for trail rides with their pet. It
also reduces the dependency of the FeedThePet
method on the specific
type of pet, since the basic feeding behavior is the same for all types of pets.
Since the base class does not have a no-arg constructor, we must, at minimum, extend the PetSitter
constructor in any subclass. Of course, we can always add more constructors to the subclass.
To use this new class design, we can revise the sample code from above as follows:
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While the code usage here remains unchanged except for changing the
method name from FeedTheCat
to the more generic FeedThePet
, the
opportunities for using the classes we’ve built are much wider since the
defined classes are no longer dependent on the specific Cat
class.
Also notice that we’ve used the object suki
in a polymorphic way,
creating it as a HouseCat
, but using it as an IFeedable
to instantiate a
CatSitter
object.
As is the case with classes inherited from others, interfaces also enable polymorphic usage of objects. We can create an object and then use it in different contexts based on the interfaces that it implements.
Crucially, interfaces may not be instantiated. You may implement an interface, or declare variables and parameters as interface types. You cannot, however, create an instance of an interface.
Benefits of Using Interfaces
Once you get used to interfaces, you’ll begin to think more abstractly about which behaviors your code requires rather than which classes your code requires. This means you will start to “code to interfaces” (an OOP principle) instead of coding to classes, and your code will become more flexible and extensible.
Here are a few benefits of using interfaces:
- You can only extend one class, but you may implement many interfaces.
- You can extend a class and implement an interface at the same time.
- By declaring variables and parameters as interface types, you make your code useful for a much wider variety of situations.
- When you declare properties and return types to be interface types, you decouple code using your classes from the actual class types you use. This means that you are free to change the specific implementation of your classes without affecting those using them.
You don’t need to start creating interfaces to use their power! As we cover later in this chapter, there are several interface types provided by the C# language spec that you may find handy.
Check Your Understanding
Choose the appropriate option to fill in the blanks.
A class can extend _______ class(es) and implement ________ interface(s).
- one, one
- one, more than one
- more than one, one
- more than one, more than one
True or False: An interface in C# must begin with the letter “I”.